Making games more profitable than simply enjoying
Nowadays, esport or gaming is a popular topic to discuss in many communities. It is undeniable that this is the one of careers that have existed recently. Because there are so many gaming events or tournaments that players got an unbelievable prize. Making this becomes more trending on any social platform. Back in the day about 10 years ago, people were still skeptical of the profession and questioned whether gaming can really be one of a career? Because people think games are addictive for kids and it will destroy their future. Thus, there are still some people who think that gaming can be a career path and believe until the point that the game is accepted from all over the world. It also continues to create a buzz among many modern people at one tournament. As a result, the perception of gamers has changed from the point of view of people in this era. However, many people still have doubts and think that this career is not so easy to be and cannot be created by everyone. What are the factors this career requires? Or is there any other way besides being a professional gamer? Besides, is there an impact on children in this era? How much effects toward kids, is it good or bad. We will discuss it together below.
What is esport?
Esports, short for electronic sports, is a form of competition using video games. Esports often take the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many games developers actively designing and providing funding for tournaments and other events.
The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale, and real-time strategy (RTS) games. Popular esports franchises include League of Legends, Dota, Counter-Strike, Valorant, Overwatch, Street Fighter, Super Smash Bros., and StarCraft, among many others. Tournaments such as the League of Legends World Championship, Dota 2‘s International, the fighting game-specific Evolution Championship Series (EVO), and Intel Extreme Masters are among the most popular in esports. Many other competitions use a series of league plays with sponsored teams, such as the Overwatch League. Although the legitimacy of esports as a true sporting competition remains in question, they have been featured alongside traditional sports in some multinational events in Asia, with the International Olympic Committee also having discussed their inclusion in future Olympic events.
By the late 2010s, it was estimated that the total audience of esports would grow to 454 million viewers, with revenue increasing to more than US$1 billion, with China accounting for 35% of the global esports revenue in 2020. The increasing availability of online streaming media platforms, particularly YouTube and Twitch, has become central to the growth and promotion of esports competitions. Despite viewership being approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34, female gamers have also played professionally. The popularity and recognition of esports first took place in Asia, seeing significant growth in China and South Korea, with the latter having licensed professional players since 2000. Despite its large video game industry, esports in Japan is relatively underdeveloped, with this being largely attributed to its broad anti-gambling laws which prohibit paid professional gaming tournaments. Outside of Asia, esports is also popular in Europe and the Americas, with both regional and international events taking place in those regions.
- for more information about esport history https://en.wikipedia.org/wiki/Esports
According to Nielsen’s research, sports fans are becoming a scoring opportunity for marketers and media owners as people adjust to the new normal after living with COVID-19 for more than a year. Since the return of live sports, audiences have become more content-hungry than ever. Nielsen reported today that in Thailand, 84 percent of people have watched sports this year, and over 20 million had attended a sporting event. The average Thai esports enthusiast watches esports on several platforms, including YouTube (77%), Twitch (48%), Facebook (16%), Mixer (12%), and Garena (11%). With 88 percent of esports fans preferring to play and watch their favorite games on their mobile devices, mobile is the device of choice. One in every two esports enthusiasts uses a PC to play games, while console gaming is the least popular (45%). Notably, gaming is significant among esports enthusiasts, with the typical fan spending eight hours per week playing video games. They also watch esports material for five hours each week.
First, about the benefits, there are so many pros of playing games and becoming gamers.
Perhaps this is what drew many of us to video games. Gaming may be an excellent method to relieve tension. Taking a break from stress and spending time doing something you like may do wonders for your health and peace of mind.
With childhood obesity rates on the increase and sedentary lifestyle as a major contributor, several video game makers aimed to make video games more physically engaging. The Nintendo Wii was the first console video game system to accomplish this feat. It combined physical motion with a motion sensor controller that could effectively replace a joystick and controller. While moving your arms and moving about a room isn’t the same as sprinting, leaping, kicking, and throwing, video games have done an excellent job of making play more energetic.
Friends may now play with each other via the internet using modern gaming platforms. Even when you’re sitting alone playing a video game, it’s no longer acceptable. Players can converse with one another by using headsets. Of course, it’s not nearly as sociable as being physically there in the presence of other humans.
No Risk of Injury
While there are some who have injured themselves while playing video games, the chances of your youngster suffering a career-ending e-sports accident are quite low. It is also true that contact sports, such as football, are extremely risky. Broken bones, sprains, and concussions are all possible. While significant effort has been made to make the sport less risky, the threat remains. As an example, Baseball carries a high danger of injury. Being hit by a baseball going several kilometers at high speeds can be fatal. Even non-contact activities, such as bowling, can cause knee and wrist injuries.
Certainly, there are disadvantages as well. The main disadvantage of esports is that there is no space for character growth, self-awareness, or self-improvement. While there is undoubtedly someone out there who can argue the opposite, the reality is that youth sports teach character, sportsmanship, collaboration, and values in their participants. While much of this is lost due to the competitive aspect of sports, it is a crucial component of what athletics has to offer, and one of the few things that esports will never be able to replicate. Even if a youngster has no desire to play professional sports, they must acquire these principles and strive to develop themselves.
- get to know more pros and cons https://cyberathletiks.com/top-10-benefits-of-gaming-esports/
Impacts on teenagers in Asia
about the research of perception and attitudes of Hong Kong teenagers and young adults towards esport by PMC. Perceived behavioral attitudes relate to the prospective benefits or drawbacks of engaging in Esports. It has been assigned a significant role in affecting the views regarding Esports engagement among their research participants.
One of the male participants stated: “when you are interested in one thing, you have a goal in your life … some high school students don’t know what they want to do in the future, but you have already planned your goals … and you will never regret it”
Two male interviewees reported: “the advantage of participating in Esports is that I can achieve my dream” and “when I am playing videogames, my purpose is to win the game … I want to achieve my goal.”
Some say it’s one of the dreams in their life that want to achieve if it’s possible. This is one example of someone who has a passion for gaming. Although they did not want to be successful in this field of work. But it’s one of the things that games have. Do what they liked until reaching the level of success. And, it is also an effective support for those who play games.
While there were several benefits of Esports, respondents also mentioned some of the obstacles they faced while playing Esports. Most of the barriers they perceived concerned academics, time management, and physical strain.
Esports training might take up most of the time; however, several schools require students to concentrate on their studies, as Esports is not a mainstream sport in Hong Kong.
One participant complained: “It (Esports) is a high-risk low return sport, when you spend lots of time training, your studies or other developments will be affected, this is the disadvantage.” Another participant (G1M5) also stated: “The allocation of time is challenging after a long training period because sometimes you play too late, and you will have no energy in the next early morning class.”
Two male interviewees exclaimed, “the biggest problem of Esports is you spend 24 h on it … it’s very challenging to balance study and Esports … my schedule is so full and I struggle,”. “Other than time consuming, It takes lots of time and energy, you might spend 10–14 h sitting there.”
Concluding the previous views, this hobby or stage for becoming a great gamer takes a lot of time and effort to make it a success. For example, League of Legends (MOBA game) take at least 20 minutes or more to finish only one match. That’s why gamers took so much time to be a professional unless they already have a gift that they can be a great one really fast. Gameplay has both wins and losses. No one will ever win forever, so playing in one match takes a lot of effort to win. What if they lose? As mentioned above, it takes heavy effort, so training until reaching a competitive point is not that easy. because it takes a lot of time Perhaps it would have a negative effect on time management and affect the time to do other things else.
As a result, there are many benefits and disadvantages. The main point is it needs time, endeavor, and perhaps a gift. Some might says that it was their dreams or passion that they love to. although, some say it was their dream too but it was just a dream that took a huge amount of time, so they decided to make it be only entertainment. just to relax from work or just have a great time with friends.
From my point of view that I have experienced in this field, I’m one of the game streamers. I also dream to be one of the famous gamers as well. it definitely takes so much effort on it such as spending half a day recording, streaming, and editing video clips. but I do really appreciate it for the reason of I was passioned by some streamer.